
- BSNES SMC FILES 480P
- BSNES SMC FILES SERIAL
- BSNES SMC FILES ARCHIVE
- BSNES SMC FILES UPGRADE
- BSNES SMC FILES ISO
Added option to not append Auto to save filenames.Fixed preview image not displaying on GameCube.Updated spanish translation (thanks Psycho RFG).Snes9x drawing optimization (3-4% speed boost).Game-specific fixes (Chou Aniki, Rendering Rangers R2, Tenshi no Uta, Circuit USA).Reduce compile time by unmacro Tile file.Fixed Dragon Ball Z Hyper Dimension black screen.Fixed SuperFX2 Core Speed (Yoshi's Island was running too fast).Fixed ZL button mapping for Wii U GamePad.Fixed bg_preview image (thanks Tanooki16!).Fixed buttons for all SNES peripherals (thanks niuus!).Added L+R+START trigger to go back to emulator.
BSNES SMC FILES SERIAL
Added support for serial port 2 (SP2 / SD2SP2) on Gamecube.Disable ROM information display by default.Fixed some 3rd party controllers with invalid calibration data.Fixed GameCube version issues with SD2SP2.If missing, will load directly into the game Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed.Fixed graphical glitches on GameCube port.Significant memory usage reductions (fonts and loading cover images).Corrected aspect ratio by changing viWidth to 644 (vaguerant).Added ability to change the player mapped to a connected controller.Changed max game image dimensions to 640x480 to support screenshots.Fixed issue with displaying screenshots.Updated French translation (thanks Tanooki16!).Added L+R+START for back to menu for Wii Classic Controller.Added support for Mayflash 2-port SNES USB adapter (thanks EthanArmbrust!).Adjusted scanline filter (Thanks Tanooki16!).Added Scale2x video filter and rename Scanlines filter (thanks Tanooki16!).Added a toggle to hide/show the SRAM save button in the save menu UI (saulfabregwiivc).Added new speeds for Super FX overclocking (niuus).
BSNES SMC FILES 480P
Added ability to use "Original" render mode in 480p configurations (niuus).Added "Enable Turbo Mode" toggle to the Video Settings menu (based on InfiniteBlueGX's code).These controls can be changed in "Controller Configuration" menu. They will be loaded automatically upon loading the game.Įnter to the selected menu or change selected option IPS files must be placed in the same folder as the ROM you are loading, and named identically to the ROM name, except with a IPS extension. A Cheats menu option should be available. After putting the cheat file in the proper place and naming it correctly, you can access cheats in-game by pressing 'Home' after loading a game. Cheat files must be placed in the cheats folder and named identically to the ROM name, except with a CHT extension. See the tinysmb page for additional information and troubleshooting.īy default, cheats are loaded from "/snes9xgx/cheats/". Here's an example snippet for your XML configuration file:Īlso be sure to mirror the required directory structure within your share folder, or change the LoadFolder and SaveFolder values in the XML file. This XML file is created for you upon first loading the emulator and entering/exiting Preferences. You must provide a username, password, share name, and IP address to log in to the file server (in settings.xml). Using the emulator via network requires that your Wii is configured for your wireless network, and that you've set up a file share.
BSNES SMC FILES ISO
BSNES SMC FILES UPGRADE
Either upgrade to System Menu 4.3, or use the IOS58 Installer.

Remember to also create the snes9xgx directory structure required.
BSNES SMC FILES ARCHIVE
Included in the archive into the root of your SD card. If you already have the channel installed, just copy over the apps folder The most popular method of running homebrew on the Wii is through the HomebrewĬhannel.

Unzip the archive's contents directly to the root of your SD or USB device. Original/filtered/unfiltered video modes.Autodetect PAL/NTSC, 16:9 widescreen support.SNES Super Scope, Mouse, Justifier support.Retrode/Xbox 360/Hornet controller support.Wii U GamePad support (requires homebrew injection into Wii U VC title).Wiimote, Nunchuk, Wii Classic, Wii Pro, Wii Super NES Classic, Wii U Pro, and GameCube controller support.Based on Snes9x 1.60 (with faster Blargg S-SMP module).10.2 Unnoficial version with Sixaxis Support.10.1 Unofficial version with game cover support.
